kotor scoundrel/guardian or consular


However, I always play the same way. Force power. Posted by 1 year ago. If you wanna be a hybrid, choose guardian … My original pick was Scoundrel/Consular--an extremely bad move for a first-time player, … Single Handed Lightsaber. Soldier <-> Guardian, Scout <-> Sentinel, Scoundrel <-> Consular. 3. Juhani/Mission/Zalbaar, etc. Also, scoundrel/consular is great for force powers, but vp and feats sucks, Guardian … LS/DS Soldier/Guardian, Scout/Consular, etc. After trying many different combinations, I've settled with Scout/Consular. Archived. Sneak Attack Build. Join. I'm having trouble deciding on the attributes for a 7/13 scoundrel/consular. 86.0k. Dark Mistress of the Sith. Last edited by Moslin ; Feb 21, 2014 @ 2:24pm Top posts may 5th 2019 Top posts of may, 2019 Top posts 2019. If you wanna be a caster, choose Consular. Right now I'm looking at this: Str: 8 Dex: 15 Con: 10 Int: 14 Wis: 15 Cha: 14 The idea is to have a sneaky/utility/force wielding character. 808. Scoundrel/Guardian is good, too. For feats, max out Flurry and either Deuling or Two-Weapon Fighting. Darkside, consular. Scoundrel-Guardian vs. Soldier-Consular build? Also, with force powers, you can take advantage of that sneak dmg on regular hits too. Scoundrel-Guardian vs. Soldier-Consular build? Online. Created Aug 28, 2011. So I know a fair deal about the games. Warrior (yup, heading that one off at the pass for any other 80’s or 90’s kids out there) Canonical Revan. The thing I don't like is a Strength of 8. Lightside, guardian. To preface this, let me just say I've played through Kotor 1 and 2 around 10 times each over about a decade. I like the charisma, persuade bonus and security skill of scoundrel and the sneak attack criticals from behind or when a target is stunned is amazing but stealth is useless in kotor 1 in my oppinion. You are not required to progress in this way, and in some cases, you might not want to. Luke Skywalker. Close. ... Knights of the Old Republic II: The Sith Lords*. Light-Side Consular. Members. The Guardian's Force Jump works well with the Sneak Attack Bonus from Scoundrel, and the classes balance each other out--the Guardian's ability to take hits making up for the Scoundrel's vulnerability and the Scoundrel's skills meshing well with the Guardian's feats. Sure, a solider/guardian is the optimal choice, but scoundrel/guardian has some great potential dmg output. I've only played Sentinel once, as a blaster wielder in Kotor 2, but never played Scout->Sentinel in Kotor 1. Blaster Wielding Jedi. To help you decide, here are the basics for the Jedi classes: Jedi Guardian-Overview-The Jedi Guardian is a mirror to the Soldier, but with POWA! Scoundrel/Guardian. Level up Scoundrel only until you've unlocked every level of Sneak Attack, then wait to level up again until you become a Jedi Guardian. Overall, i always level up to 8 as a Scout, Scoundrel or a Soldier, the rest is the jedi and i tend to be a sentinel or a consular, which means that if i played as a Scoundrel, i get the sneak attacks and then as a consular i would get the extra force capabilities, so i can stun them, then attack them, instant critical or something like that. Scout/Consular is another good combination. Sentinel is just a bastard hybrid of the two, and not all that useful. When you see potential enemies turn on solo mode. For powers focus on Force Speed. Scout for the implant feats and the skills, and Consular for the extra Force powers and points.