Page 1 of 117 - Unofficial Skyrim Creation Club Content Patch - posted in File topics: Unofficial Skyrim Creation Club Content Patch This is a merged patch to fix the bugs in the Skyrim Creation Club content as well as resolve conflicts between Creation Club mods and the Unofficial Skyrim Special Edition Patch (USSEP). ), Elven Hunter Armor: The male body armor, the male first person meshes, and the armor ground model weren't set to use their EM map (thanks to TheShiningAbsol for providing this fix! Myrwatch is great but you should know that none of the items are static, and all that nice clutter can get blown off the shelves with the physics bug. Like I said, I use steel soldier and spell knight armor. Expanded Crossbow Pack: Enhanced crossbow enchantments were running off the screen due to the armor piercing description. The grey cowl is good, but doesn't make a separate bounty like in previous games. It can be used to make potions at an alchemy lab as part of alchemy. Survival: Added warm keyword to the Masque of Clavicus VIle to make it consistent with its appearance, Survival: Added the VendorItemFood keyword to foods added by survival to be consistent with other foods (Cabbage Potato Soup, Potato Soup, Tomato Soup, Vegetable Soup, Horker Ash Yam Stew, Apple Cabbage Stew, Beef Stew, Horker Stew, Venison Stew, Clam Chowder, Elsweyr Fondue), Survival: Applied No Absorb/Reflect flag to advanced stage Survival diseases to prevent them from failing to update when the player has an absorb magic rating, Survival: Added the warm keyword to Ulfric's clothes to make them consistent with other noble clothes, Survival: Added warm keyword to TemplateRobesClothesMage* and TemplateClothesRobesMage*Hood references to make them consistent with other mage robe templates, Survival: Applied cold keyword to wedding sandals to match their appearance, Survival: Added warm keyword to companions armor to make the set consistent with other steel armor sets, Survival: Added the Survival_BodyandHead to the following robes to make them consistent with other robes: DLC2DarkElfOutfitRed, DLC2DarkElfOutfitBlue, DLC2DarkElfOutfit, ClothesMythicDawnRobes, Survival: Added the warm keyword to ClothesMGBoots to make them consistent with the other College Boots, Survival: Replaced cold keyword on Stormcloak gauntlets with warm keyword to make them consistent with Stormcloak boots, Survival: Added warm keyword to Deathbrand armor, boots, gauntlets and helm to make them consistent with Stalhrim Light Armor, with which they share a model, Survival: Added warm keyword to DLC1LD_ArmorKatria to make it consistent with steel armor, with which it shares a model, Survival: Added warm keyword to Boots of the Old Gods to make them consistent with forsworn boots, with which they share a model, Survival: Added cold keyword to Armor of the Old Gods to make it consistent with forsworn armor, with which it shares a model, Survival: Removed cold keyword from steel shin boots to make them consistent with imperial boots, with which they share a model, Survival: Removed warm keyword from steel imperial gauntlets to make them consistent with the rest of the imperial armor set. Oh yeah. The defaultIgnoreFriendlyHits attached to the hostlers was non-functional because it was the wrong type. Why Mod Skyrim? Soul stealer arrows are weird, they instantly kill human targets, even the ebony warrior (probably a glitch). Beat back the zombie hordes, and retrieve valuable Mort Flesh. I've tested it). After initially installing the mod, start Skyrim, open the MCM then close it again, and wait for SkyUI to say that it has registered the new menu. The armor looks pretty good on Inigo and Lucien. I love Hendraheim, personally. Spell knight armor has some fantastic looking armor with great stats, all 3 variants (iron, steel, ebony) are craftable, but the ebony variant you get for the "good" ending of the quest has nice enchantments, like a resist 22% magic damage on the helmet. This guide will not cover Creation Club addons. Now I was wondering.If I decided to install Skyrim Creation Club items etc,would that create a problem/s … Why Mod Skyrim? Hi. Overall, I suggest Myrwatch, Arcane Archer pack, Arcane accessories, pets of skyrim, and a couple of those armor mods if you want. Divine Crusader: The Reforged Boots of the Crusader have heavy footstep sounds despite being classified as light armor, Civil War Champions: Storm-Bear and Imperial Dragon boots have light footstep sounds despite being classified as heavy armor, Civil War Champions: The Storm-Bear chest key and the Imperial Armory key lack pick up and put down sounds, Gray Cowl Returns: The quest no longer starts automatically, Gray Cowl Returns: Corrected unfilled papyrus property that would cause an error, Gray Cowl Returns: Corrected dialogue conflict with USSEP for random world encounters with thieves, Gray Cowl Returns: The Gray Cowl will now count as a matching set helmet for both thieves guild and thieves guild leader outfits, Hendraheim: Quest no longer begins automatically; a courier will deliver a letter once you reach level 30, Hendraheim: Axe outside the home was floating, Hendraheim: Vase was misnamed "Base" in every localization, Hendraheim: Key to the home was missing pick up and put down sounds, Hendraheim: Courier will now have dialogue when delivering the note, Hendraheim: Courier handing the note to the player will now show what note was added to their inventory, Ebony Plate Armor: Courier will now have dialogue when delivering the note, Ebony Plate Armor: Courier handing the note to the player will now show what note was added to their inventory, Ebony Plate Armor: Unfilled quest properties prevented leveled items from being correctly processed, Ebony Plate Armor: Remnants of a deleted quest stage were being set, causing Papyrus errors, Ebony Plate Armor: Remnants of a deleted alias were being called, causing Papyrus errors, Ebony Plate Armor: Ebony plate boots have light armor footstep sounds despite being heavy armor, Dead Man's Dread: None of the included shoes have any footstep sounds set, Dead Man's Dread: The quest will no longer automatically start, Goblins: The quest will no longer automatically start, Goblins: A missing papyrus property prevented a mushroom added in the creation from being grown and harvested properly, Goblins: Two of the arena goblins were missing their AI packs and so would not correctly defend themselves, Steel Soldier Armor: The quest will no longer automatically start, Steel Soldier Armor: Some quest properties were unfilled causing errors when adding items to formlists for random spawning across Skyrim, Saints and Seducers: The quest will no longer start automatically, Saints and Seducers: Removed a missing script from the Solitude manhole activator, as it will only generate errors without the script present, Saints and Seducers: Removed a missing script from Staada's return AI package, as it will only generate errors without the script present, Dead Man's Dread: A triggerbox had a set of contradictory enable conditions which would cause a papyrus error, Dead Man's Dread: Removed a missing script from the solitude dungeons which would only generate errors as long as it was missing, Dead Man's Dread: Removed a script from and disabled a floating weapon rack near the ceiling in Blackbone Isle Grotto that appears to have been placed by mistake, Steel Soldier Armor: The boots have light footstep sounds despite being heavy armor. This is a bundle of patches to fix the bugs in the Skyrim Creation Club content as well as resolve conflicts between Creation Club mods and the Unofficial Skyrim Special Edition Patch (USSEP). Telekinesis arrows can be fired but don't move until you use the telekinesis power, which lets you shoot a maximum of 10 arrows at once in any number of directions. That's about it. And Shadowfoot sanctum is actually great for that, it has like no changes to the external area. Posted by 3 years ago. View all games. Creation club mods are high quality, even if they are scams. As far as I know, sneak attacks with telekinesis arrows don't work. Copyright © 2021 Robin Scott. Edit: also, even if something happened to be in the same location, you'd still be okay since the door leads to a different location. Wyre Bash is an extremely powerful Skyrim Mod Management utility. Add combat ability. Some mods can conflict with each other when they modify the same assets or scripts. Personally though I do like hendraheim. ), Elven Hunter Armor: Restored a partially implemented Elven Hunter helmet (credit to The ShiningAbsol for providing the completed version! I also offer alternatives of mods I know to do the same thing, or that might interest you. Press question mark to learn the rest of the keyboard shortcuts. It was free for the first week of release and now costs 500 CC Credits to purchase. Nix hound adds a pet nix hound with a carry weight around 75, and also nix hound enemies on Solstheim with nix hound meat and stew. But just write down a list of your mods, you can use something like Google, Alexa, Cortana, or Siri to write while you talk to it. This prevents unintended quest startups. Scroll down to Skyrim Creation Kit, right-click and select Install Game; Steam will download the Creation Kit and add a short cut to it on your desktop. Removed armor piercing description from crossbows and modified the USSEP crossbow loading screen message to convey this information. There's a mod out there that does better stuff though, and it's free. Survival: A previous fix incorrectly set some conditions on the elemental fury shout, Dawnfang and Duskfang: The quest would not progress after finding the ghost due to a disabled triggerbox, Wild Horses: Talking to hostlers would not display the quest objective (pointing you to the correct hostler) due to not having a default script state, Divine Crusader: Quest would not show objectives when approaching Four Skull Lookout, Survival: The Elemental Fury shout interacted incorrectly with the speed debuffs from hunger, causing weapon speed to increase far beyond what it should have, Survival: A previous fix to Survival's hunger weapon speed debuffs failed to account for the player using a crossbow with the quick shot perk, only accounting for the perk if the player had a bow, Bone Wolf: Bone Wolves were missing the undead keyword and so wouldn't be affected by spells or items that target the undead, Saints and Seducers: When summoned using the spell tome or scroll, Staada would use reanimated dialogue instead of her actual voice due to a missing keyword, Merged: Carried over a missing fix from Saints and Seducers where a falmer sword would float over Bleakwind Basin, Staff of Sheogorath: Removed unneeded property that could generate Papyrus errors, Saturalia Holiday Pack: Removed unneeded property that could generate Papyrus errors, Shadowrend: Removed unneeded property that could generate Papyrus errors, Umbra: Removed accidental persistence from triggerbox, Saturalia Holiday Pack: Removed accidental persistence from triggerbox, Stendarr's Hammer: Removed accidental persistence from triggerbox, Shadowrend: Removed accidental persistence from triggerbox, Lord's Mail: Carried over USSEP max height data fixes, Vigil Enforcer: Carried over USSEP max height data fixes, Tundra Homestead: Carried over USSEP max height data fixes, Forgotten Seasons: Carried over USSEP max height data fixes, Umbra: Carried over USSEP max height data fixes, Hendraheim: Carried over USSEP max height data fixes, Myrwatch: Carried over USSEP max height data fixes, Civil War Champions: Carried over USSEP max height data fixes, Saints and Seducers: Carried over USSEP max height data fixes, Spell Knight Armor: Carried over USSEP max height data fixes, Wild Horses: Carried over USSEP hostler location data fixes, Staff of Sheogorath: The Fork of Horripilation would appear at a follower's feet instead of in their hand if they attempted to equip the weapon due to an error in the mesh, Vigil Enforcer Armor Set: The miner's note was still marked a quest item after quest completion and could not be dropped, Saturalia Holiday Pack: Papyrus script error when attempting to unload the reindeer, as it tried to reference a variable before it was assigned, Myrwatch: The staff enchanter was giving too much experience. chevron_left. If conflicts are likely, then #3 is better, and we can then set "Skyrim:Creation Club" as a pseudo-namespace. It seems that Creation Club is bent on shooting itself on to it's legs. Still the same function though as a regular smelter. Staff of Sheogorath: The Fork of Horripilation used sword draw and sheathe sounds instead of dagger sounds, Ruin's Edge: Ruin's Edge was missing its Block Bash Impact Data Set, Hendraheim: A navmesh was copied from Skyrim.esm instead of Update.esm, causing issues with the door, Installer: Having the Stalhrim fur armor CC would cause the BAIN wizard to suggest installing the Stendarr's hammer patch (thanks for catching this Infernio! If, however, you've downloaded and enabled survival mode, this patch would obviously be beneficial for resolving potential conflicts between the Creation Club … It is available on PC, Xbox One, and PS4. The Bethesda Creation Club - the Creation Club is Bethesda's own home for mods. The explosions of the arrows are actually the same properties as a magical rune explosion (like explosion appearance, radius, damage, etc.). Yeah, reserved space is an issue. DLC name; Creation Club Content: Permissions and credits Credits and distribution permission. Though they are fur, they only cover part of the foot/leg, Survival: Reduced warmth of wolf helmet to bring it into line with similarly shaped helmets, Saturalia Holiday Pack: Saturnalia Boots had light armor footstep sounds despite being classified as clothing. PSA/Discussion. I have multiple Creations, but the one I always recommend if you only want to get one is Spell Knight Armor. Aside from the quality textures that a lot of CC content has, these don't do anything special, you can get other mods to add backpacks/bandoliers to boost your carry weight. Odin - Skyrim Magic Overhaul is due to be released soon. r/SkyrimModsXbox. … With the newest patch of Fallout 4 creation club has been added - but it is not alone. The script was already cleaning itself up while the cleanup function was trying to run. The spider can be found in Cronvangr cave, a cave almost ENTIRELY focused on spiders. EDIT: AH I just found that there is a Creation Club specific patch for the USSEP , so I will check if that resolves the issue, if it does not then I will make another edit here, if I do not edit it back, assume it's fixed They look AMAZING though, like legend of Zelda fire, ice, and light arrows. The divine crusader armor and Chrysamere look really great, but the enchantments are pretty terrible. Meaning if there's like a stable poking out of Myrwatch, inside Myrwatch will be unchanged. Load order of mods. So it is actually better than any other option, in vanilla Skyrim anyway. And it also boosts your carry weight, sneak, and gives you a detect life effect (just visual, meaning it's constant, doesn't require you to do anything to use it besides wear it). This makes it consistent with Survival's correction of Clam Chowder, which was previously Oyster Chowder in the Italian localization. The small quest and story behind the Creation is not bad either, and the enchantments of the set you get are determined by a choice you make at the end. Elven Hunter Armor: A missing script prevented the quest from completing after picking up all of the Elven Hunter Armor. Then there's unbound fire, which is like fully automatic firebolts that have gravity, and make a "firewall" on contact. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "The creation club camping mod is stupid". The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. close. The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. 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This mod is opted-in to receive Donation Points. ), Daedric Mail Armor: Added a property and reverted changes to a quest script to allow the new daedric mail helmet to appear in leveled lists, Saints and Seducers: Golden, dark, amber and madness daggers weren't using the correct draw and sheathe sounds, Steel Soldier Armor: Steel soldier helmet could be equipped at the same time as a mask, Survival: Removed an obsolete fix to Argonian Ale, Civil War Champions: Tsun's judgement had a speed of 0.6 instead of 0.7, Civil War Champions: A previous update incorrectly set the weapon type of Tsun's judgement to a battleaxe instead of a war axe, Dawnfang and Duskfang: A triggerbox had both an enable parent and a disabling script which caused a script error, Saturalia Holiday Pack: Added a check to ensure the reindeer was loaded before trying to determine whether it was alive in order to prevent a Papyrus error, Daedric Mail Armor: Commented out script lines attempting to add a Daedric mail helmet, (which appears to have been planned but not created), to several leveled lists in order to prevent a Papyrus error, Ebony Plate Armor: The individual Ebony Plate Armor patch was missing a script present in the merged patch, Saturalia Holiday Pack: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP, Forgotten Seasons: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP, Survival: A previous fix to force new survival diseases to account for player disease resistance accidentally made Greenspore, Brown Rot and Gutworm much rarer than they are supposed to be, Merged: Polish localization was incorrectly showing Italian localization, Merged: Fixed missing RiftenRatwayLocation string in all languages, Steel Soldier Armor: Armor can no longer be forged without completing the quest, making it consistent with other Creation Club armor sets, Steel Soldier Armor: A half-implemented steel shield identical to a blades shield was added to a generic formlist and had a Papyrus script attached, causing the quest to randomly jump stages if the player found one of these in the wild, Dead Man's Dread: Players could break the quest by interacting with the loose brick before progressing to an appropriate point in the quest. Removed corrupted script properties that were generating Papyrus log errors, Filled missing property causing papyrus script errors to be generated in the papyrus log. Saints and Seducers: Placed insects would immediately despawn due to the insect critter scripts; these have been replaced with insect spawners which spawn a single insect of the intended variety. After initially installing the mod, start Skyrim, open the MCM then close it again, and wait for SkyUI to say that it has registered the new menu. Nordic Jewelry: Restored edits to Radiant Rainment that were overwritten by USSEP, Nordic Jewelry: Carried over USSEP edits to Radiant Rainment in merged edits record, Installer: BSA Archive is no longer compressed to avoid a Wrye Bash error, Tundra Homestead: Restored EEJSSE001_HouseExtLocation "Tundra Homestead" [LCTN:05001022] Location to cell it was erroneously removed from in previous patch versions, Tundra Homestead: Restores USSEP fix for tree thicket having an incorrect Z axis placement, Tundra Homestead: Restores the BattleBornFarmLocation location to a cell that Tundra Homestead edits per a USSEP fix, Survival: Corrected meat pie record to restore previous hunger and item values (was blank), Survival: Added large restore hunger keyword to meat pie, Survival: Corrected Brain Rot translation in Spanish, Survival: Corrected Polish translation for Tomato Soup, Survival: Spanish localization no longer incorrectly displays starving when famished and vice versa, Survival: Peckish, hungry, famished and starving debuffs were incorrectly reducing melee weapon speed by more than the specified 30/40% when only the first Dual Flurry perk was unlocked, Survival: Peckish, hungry, famished and starving debuffs were incorrectly increasing ranged weapon speed when the quickdraw perk was active, Survival: Brown Rot, Greenspore and Gutworm can no longer be absorbed or reflected, making them function similarly to other diseases, Survival: Spanish localization no longer incorrectly displays Crippling Greenspore as Crippling Ataxia, Survival: Added cold keyword to hide armor to make it consistent with fur armor variants with similar appearance, Survival: Added the cold keyword to the Savior's Hide to make it consistent with its appearance, Survival: Colovian Brandy is no longer translated as Cyrodilic Brandy (giving it the same name as actual Cyrodilic Brandy) in the Italian localization, Survival: Italian localization no longer incorrectly displays starving when famished and vice versa, Survival: Added warm keyword to dragon priest masks, Miraak's outfit and Blackguard armor to make them consistent with other "end-game" armor with identical keywords and similar appearances. Other than that, a lot of it is worth getting if it's something you'd use. However, I do believe Survival Mode and Camping is 100% worth it. Expanded crossbow pack adds even better crossbows. I also plan to do the other pet content. Some new potion effects are added, like spell absorption and night eye. videogame_asset My games. I'd say it's worth getting if you like playing a mage. Creation Club - Misc Patches – A collection of small patches for the Creation Club Content. User account menu • Do creation club things conflict with mods ? I lost my last reserved space and had my entire console wiped because I took myself off the Xbox insider program to mod minecraft to have shaders. At E3 this year, Bethesda unveiled the Creation Club—a mod-driven initiative for Fallout 4 and Skyrim in response to its ill-fated paid mods scheme of 2015. Some of them allow you to unlock things (expert or below), absorb health over time (about the range of vampiric drain, but not concentrated), summon a bear (which also increases health regen and frost resist) place a paralysis rune, and a bunch of other great spells. I can add it to the list anyway I suppose. Instead, there's a free mod called Breton Paladin that adds similar armor and weapons. An entirely separate namespace though is probably impractical, as it doesn't satisfy the standard criteria for a new namespace (that being, a large new worldspace and lots of disconnected new content). Close. Camping isn't that good, but is free right now (as of posting this), so DEFINITELY get it. Here is the list: Unofficial skyrim special edition patch; Unofficial dwarven armoured mudcrab patch; Unofficial divine crusader patch; Unofficial civil war champions patch It's easy to get carried away modding Skyrim Special Edition very quickly. But has better enchantments, and the boots actually pacify animals. Rare Curios: Silver bolt mesh fix added to prevent egregious clipping, as this bolt's mesh had a different rotation value than any other bolt. It is a sort-of-vanilla-plus-ish overhaul of the vanilla magic schools to make them more interesting, engaging, etc. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, Unofficial Skyrim Creation Club Content Patches Chinese Translation, Unofficial Skyrim Creation Club Content Patches Czech, Unofficial Skyrim Creation Club Content Patches German translations, Eating Animations and Sounds SE Creation Club Survival Patch, Unofficial Skyrim Creation Club Content Patches, Survival: Flin, Sujamma, Shein and Mazte were missing hunger keywords, Merged: The merged patch was missing the Rare Curios bolt fixes, Tundra Homestead: Completing the Tundra Homestead quest would not increment the "Houses Owned" statistic, Myrwatch: Completing the Myrwatch quest would not increment the "Houses Owned" statistic, Shadowfoot Sanctum: Completing the Shadowfoot Sanctum quest would not increment the "Houses Owned" statistic, Hendraheim: Completing the Hendraheim quest would not increment the "Houses Owned" statistic, Dead Man's Dread: Completing the Dead Man's Dread quest would not increment the "Houses Owned" statistic. Add-Ons As of version 1.3, Solitude Men's Club can have (optional) add-on mods. User-created modifications, usually called mods, can radically change a game to suit your preferences.