Defense suffers more extreme diminishing returns than HP … 35 Min Lv. The math simplifies handily here. GB10 is the only dungeon where monsters should be runed SPD HP HP. I didn't include flat def because I'm lazy. Nemesis: 2: ATK Gauge +4% (for every 7% HP lost) Ferun Castle Necropolis - The attack gauge increases by 4% per set equipped for every 7% HP lost (12% increase with 3 sets). The one exception is that monsters with 650-700 base defense should build HP DEF regardless of defense break. I stand by this even for monsters that kind of scale on HP like Veromos and Marble. I built a second one for this, was worth it. For Certian PvP Teams or NB10 dungeon farming teams. All monsters possess a specific attribute or element. Since each point of defense improves with HP, it's impossible within the limits of the game for DEF DEF to catch up to HP DEF, and it may simply be mathematically impossible to do so at all when the values are equivalent. Runar/Necropolis. Wind 4. (The graphs intersect at +77% stat per rune.) Bastet is great both in pvp and pve context. Early Game – Swift / Energy (SPD / HP% / HP%) End Game – Violent / Will (SPD / HP% / HP%) Site Review Dungeons: GB10 – (Rating: 7/10). One may say the game has a lot in common with the Pokemon franchise in that respect, but Summoner’s War has a heavier RPG element than Pokemon. Vanessa (Fire Valkyrja) is a pvp reviver with great arena speed leaderskill in Summoners War. If you have 5 Knowledge, uses all of your Knowledge to attack while ignoring the enemy’s Defense. It depends on the monster, of course. It may be lower than noted, but the conclusions are almost the same. Skills. Skills. There is a balance. Because both are included in the effective HP formula, which is listed at the end of this post, the more HP you have, the more each point of defense is worth. If one of them gives like +15 speed and +20% HP/Defense, then use that one. Therefore, I declare that monsters with exceptionally low base defense can get at best roughly the same result from running HP HP SPD as from running HP DEF SPD. Dragon is a group of monsters in Summoners War that consists of 5 natural 5 star monsters. With that in mind I notice a lot of the top 100 players are still running their Rinas with 45K HP and under 1500 defence. DEF DEF = [Base HP + Flat HP] / [1000 / (1000 + (Base DEF * (1 + DEFRune1% + DEFRune2%) * 3)]. The difficulty with giants is the burst - when he earthquakes with defense shred on your team. The yellowish line represents a monster with two DEF% runes. I believe the multiplier is calculated additively, so they exactly neutralize each other. Here's a video of the top 10 tanky hp monsters that can also do a ton of damage at the… Summoners War Crit Dmg Vs Atk 2017 The Second Awakening feature in Summoners War, introduced back in June, has given new life to underpowered and overlooked 2. and 3. monsters. When you stack HP, you mitigate close to 0 damage. Pierce Soul, his first skill, prevents HP recovery after attacking the enemy two times and has a 30% chance to decrease their defense. Template:Z Work in Progress. Defense and HP Rely On Each Other +HP% adds a flat multiplier to your total HP. HP DEF = [Base HP * (1 + HPRune%)) + Flat HP] / [1000 / (1000 + (Base DEF * (1 + DEFRune%) * 3)] Praha is a great tank due to her high base HP and DEF. The yellowish line represents a monster with two DEF% runes. Destructive Blow: The Attack power increases as your HP decreases and your critical rate increases by 30%. by . Brownie Magician is a group of monsters in Summoners War that consists of 5 natural 4 star monsters. By boss damage and for guild war paladin runes or email address to reset your point that didnt make a huge for her and skill. Dont Forget To Comment Your Strategy, I almost Win But RNG not on My Side. Stack HP in arena defense cuz Lushen. Change ), You are commenting using your Facebook account. She has a great third skill which increases all allies attack bar by 25% plus puts shield based on her level (about 5k HP at level 40) and incre +HP% adds a flat multiplier to your total HP. This Arena Defense Is Hard. (The graphs intersect at +77% stat per rune.) You can see on the bottom, the DEF DEF line falls far below the other two. (for every 7% HP lost) 2: Ferun Castle/Necropolis. Each line represents the effective HP using the summoner’s war formula for defense reduction with different rune builds. So recently, I watched a video from Shredded, and he casually mentioned that monsters for raids should be runed with extra defense instead of HP. You can use that to check my math or if you really can’t figure out how to work the rune optimizer. If you sacrifice defense to boost your HP in hope of a bigger effect from heals, you’ll just lose bigger chunks of HP when you’re hit. Attacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. I didn’t include flat def because I’m lazy. Each tab lists the different element monsters. HP+Def is usually the optimal combination. You can combine the two to calculate your effective HP, which is how much raw damage it takes to kill you. Galleon’s first attack has a 75% chance to weaken Defense, while his second absorbs 30% of the enemy’s Attack Bar. Giant B10 by arbupsz 100%AUTO 8 Veromos Energy Energy Focus SPD HP% ACC% HP >18356 ATK >1173 DEF >1175 SPD >168 CRIRATE >19 CRIDMG >73 RES >24 ACC >100… That's 1k base defense with defense buff. ( Log Out /  Given the choice, I'd choose the one with better overall substats. According to my fiddling, it would take a monster with 1k or more base defense to not worry about defense break while optimizing runes. For instance, Veromos' skill 2 doesn't do that much damage, and high-HP mons get so much more out of the extra defense. Defense and HP Rely On Each Other +HP% adds a flat multiplier to your total HP. The far right of the graph goes up to two 80% runes worth of bonus stats, so assuming your substats have an even distribution, the trends shown will apply and continue. Water 3. GB10 is the only dungeon where monsters should be runed SPD HP HP. Summoners War Monster Fusion Chart. Apart from that, newer players will get far more use out of Shannon, the Wind Pixie. But since the question pertains to Bella, it doesn't really matter since you'll be using it in PVE most likely. Summoners War Arena Defense AD VS Triple Zerath Hi Summoners War Dude !!! Here we have a graph of effective HP for monsters that start with 500 base defense and 8k base HP and choose either HP / HP / SPD, HP DEF SPD, or DEF DEF SPD for their rune slots, with each rune adding 30% to 80% additional stats, and with 2k of flat HP from rune slot 5/random runes for each monster. The only reason why you’ll be using Olivia here is as a consistent defense buffer for Copper comps. For PvP monsters (mostly arena defense) Shield : Ally Shield 2 turns (15% of HP) 2: Vrofagus Ruins/Dragon's Lair. Monsters: Fire Dragon Zaiross, Water Dragon Verad, Wind Dragon Jamire, Light Dragon Zerath, Dark Dragon Grogen Branding and Defense break (except in the case of defense ignore rendering defense break useless) on the defending enemy enhances damage output; I'm not sure if speed buff & speed debuff on the defending enemy affects "based on enemy speed" type of scaling, but in the event that it does, speed buffed enemies will receive greater damage while debuffed enemies will … Formula: The blue line represents monsters with one of each. Problematically, Lushen exists. Healing only changes the math if it's a flat heal amount. Should I swap his 6* Defense rune for a 5* HP rune? 1 Skill Damage Equation 2 Defense Damage Reduction Equation 3 Weighted Stats Constant 4 Balance between Attack Power, Crit Rate, and Crit Damage 4.1 Critical Rate versus Critical Damage 4.2 Attack Power versus Critical Rate 4.3 Attack Power versus Critical Damage 5 Attack Bar, Attack Speed, and clock ticks For skills based on DEF or SPD or MAX HP or what-have-you, … Note that this guide for Summoners War is only for the very first safe GB10 team. HP+Def is usually the optimal combination. The higher your defense, the more it mitigates the damage you receive. Bastet is a great support nat-five monster in Summoners War. Each of these monsters is farmable, allowing F2P players the chance to get powerful units without relying on scroll RNG. Original Page: https://www.reddit.com/r/summonerswar/comments/6ctbt7/hp_vs_defense_comprehensive_guide_to_the_math/. What defines a good or bad Praha is her stats.